foundry-ironsworn icon indicating copy to clipboard operation
foundry-ironsworn copied to clipboard

Starforged

Open ben opened this issue 3 years ago • 0 comments

Here's the big list of stuff that needs to be done to support Starforged.

Characters

  • [x] New character sheet
  • [ ] New-character wizard?
  • [x] Layout
  • [x] Legacy tracks with overflow
  • [x] Connections as progress items
  • [x] Some progress items are clocks (#200)

Moves and oracles

  • [x] Import from dataforged
  • [x] New movesheeet that uses these new datasets
  • [x] Oracles: cascading structure?
  • [x] Burning momentum (#292)
  • [x] Restructure to look more like oracle tab?
  • [x] "Collapse all" button on both tabs
  • [x] Oracle processing: replace single "D+F" link with two links
  • [x] #335

Assets

  • [x] Import from dataforged
  • [x] Ship is a special kind of asset, with its own modules
    • [x] Starship battered/cursed cascades to character; only while onboard?
    • [x] Does the ship get its own sheet?
    • [x] Ship sheet could use a "notes" tab
    • [ ] Discussion about shared ownership
    • [x] #313

Connections

  • [ ] #314
  • [x] #316
  • [ ] More oracle tools on the connection sheet, like the swappable oracles on locations?
  • [ ] Connection items should have a "bond" checkbox

Locations

  • [ ] New-sector button
  • [ ] Edit-sector button has the sector name maybe?
  • [ ] #364
  • [x] #347

Misc

  • [x] #319
  • [x] World truths - two levels of selection (#178)
    • [x] #431
  • [x] Sectors are scenes
    • [x] Sector-generation tools - a sheet that generates locations and places them on the map?
  • [x] Locations are actors, so they can be on the map
    • [ ] Link connections to locations? Does a location have connections?
  • [ ] Journal generation tool, powered by character/creature/faction oracles
  • [x] Assume Babele for i18n
  • [x] Hard refresh when changing settings (#283)
  • [ ] #312
  • [ ] Make it harder to delete progresses (encourage using the "done" status)
  • [ ] "Setting truths" UI pops up for everyone in a multi-player setup

ben avatar Jan 29 '22 15:01 ben