Clemens Arth

Results 19 issues of Clemens Arth

This fix enables expansion of dietPi images at next boot (tested with RockPro64 and Dietpi 6.32) through the use of postboot hooks instead of rc.local (however, the original one should...

Using openssl to encode data and to decode with encrypt fails (partially at least): Bad UTF-8 encoding found while decoding string: �3���BQ�? ��(#u�ؑ��[��8�Y"hhho": 3} Submitted an [Flutter original issue](https://github.com/flutter/flutter/issues/81413#issue-870303604) but...

bug

Hi, thx for this great work. I purchased the Pro version and I wonder if there is any option to send special characters like ^C or so over the textbox....

I just tried using the library on an Android device, and I realized that the SocketException is not thrown even if the UDP port is already used: https://github.com/ngraziano/SharpRTSP/blob/a42acb1d27ebebb3e08b6739acbc8e3f5942709d/RTSP/UdpSocket.cs#L47 Don't ask...

Hi, your project looks very interesting. However, we were not able to build it, except for the ffmpeg/x264 part. Could you elaborate more on the dependencies? The infrastructure you have,...

I can't get the plugin to load on Apple Silicon Unity: ``` arth@mbp: Plugins % lipo -i RenderingPlugin.dylib Architectures in the fat file: RenderingPlugin.dylib are: x86_64 arm64 ``` I also...

thx for working on getting these modules somehow usable... probably I'm just making a stupid mistake, but I can't get any of the examples to work. ``` 1: 0000 0000...

**Describe the problem** Tried on 4 different setups running Linux. Single-GPU setups all worked, Multi-GPU setups all failed in trying to estimate the Depthmaps in a standard photogrammetry pipeline... added...

type:question

## Description The changes were made to the SfmTransform executable mainly, plus building the dependency GeographicLib from public github repo, and having the feature ON/OFF in the main cmake configuration...

I am working on some alternative algorithm for the alignment of a reconstruction to a global coordinate system. Basically it plugs into the existing SfmTransform call right after the StructureFromMotion...