Ben Doherty
Ben Doherty
Does this only happen with Filament 1.8.0? Can you try with 1.7.0? I know we've seen this type of error message before, I'm wondering if it's caused by a change...
Do you have a repo we could use to reproduce the issue?
My recommendation now is to generate materials at runtime (not with matc) using the [filamat-lite](https://github.com/google/filament/tree/main/libs/filamat#filamat-lite) library, which removes the Google-style line directives that are causing the issue (see https://github.com/google/filament/pull/2860). In...
Thanks for the report. I think our best option now is to update the documentation for `SwapChain`. We're not particularly attached to SDL and may switch in the future. I'm...
Which backend (OpenGL, Metal, Vulkan) / platform (macOS, Windows, etc) are you using?
There are a handful of optimizations I'm working on to improve both CPU and GPU performance for Metal. You're welcome to use OpenGL, though the goal is to eventually remove...
This issue is a year-old and a bit vague, so closing. We do have some Metal-specific improvements in the pipeline, including using argument buffers to reduce CPU encoding time.
I haven't explored Kotlin Native too deeply, but I think it's an interesting idea. Not sure how much additional work it would be given we already have JNI bindings.
@kpeeters Thanks for your patience, I was out last week. I'll give this a closer look.
@kpeeters Thank you for that detailed debugging info. After further investigation, I suspect that your app (or Filament) is passing in a negative Viewport origin, which is valid, but not...