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Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline

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Hello, I just added support for new version of Post Processing, and updated some other stuff to fit new Unity and LWRP.

hello, is it possible to port it to support on Universal Render Pipeline [URP]??

It's currently unclear how we're allowed to use the code, if at all. Please add a license to clarify this and prevent any potential future legal issues. If you're not...

this is old but useful, any chance of an upgrade to the namespaces so we can use in 2019.1?

I was so happy to find your solution, but unfortunately it has a ton of compile errors when used with LWRP 3.0.0-preview.