LWRPAmbientOcclusion
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Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
Ambient Occlusion for Lightweight Render Pipeline
Background
As a Lightweight Render Pipeline design decision, Post-Processing Stack v2 Ambient Occlusion does not work in LWRP. (Because it uses compute shader)
So I made a custom post-processing stack v2 effect to force rendering AO.
How to use
Add Custom/LWRP Ambient Occlusion
to your post-processing profile.
![2018-03-20 16 38 02](https://user-images.githubusercontent.com/1482297/37642189-9621cbc0-2c5f-11e8-8467-6fa869038927.png)
And configure built-in AO.
![2018-03-20 16 38 23](https://user-images.githubusercontent.com/1482297/37642191-96475e26-2c5f-11e8-9818-9ac87e0be149.png)
Limitation
- It only works for MSVO.