Results 22 comments of Sean Begley

I've written a guide on how to setup a game server, content server, and play page for local LAN here https://steamforge.net/wiki/index.php/How_to_setup_a_local_QuakeJS_server_under_Debian_9 It should be pretty simple to make it available...

For anyone who is a Windows person I recently got a local server setup under Windows 10. I put up detailed instructions here: https://steamforge.net/wiki/index.php/How_to_setup_a_local_QuakeJS_server_under_Windows_10

@EddieOne FYI, I recently found out that the compiled code references content.quakejs.com essentially checking to see if it is pingable before allowing the game to proceed. The instructions (as of...

I haven't, personally, done anything with custom maps. However I do have some steps on how to do this from a guy I was communicating with over email (regarding a...

I sent an email to the guy who figured out how to do custom maps with a link to this thread. Hopefully he'll come give you some advice.

Again, I haven't actually added custom content myself yet, but I think I might be able to help. If you followed my guide then there should be a file `manifest.json`...

I don't think you can segregate the dedicated server and the content server like you want to. The dedicated server actually does use the content server (unfortunately). Check out this...

> Any idea where this Hitch warning comes from? @steinroe The "Hitch warning" is normal and won't have any adverse effect on your server. You should be able to proceed...

@timdonovanuk you probably have your address to your Content Server wrong in index.html (or have some other reason why you can't access your content server). If you access your server...

@treyyoder Awesome job! Thanks for the shout out. I'll update my instructions soon with a link to your project. I know lots of people like Docker.