dxvk-caches
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Genshin Impact
https://github.com/begin-theadventure/dxvk-caches/issues/7
Here's an updated v2.6 cache. GenshinImpact.zip
GenshinImpact.dxvk-cache.zip Updated to dxvk-cache v15, merged with the cache in the current repository with:
dxvk-cache-tool ./myGenshinImpact.dxvk-cache ./GenshinImpact.dxvk-cache -o ./new.dxvk-cache
Merging files myGenshinImpact.dxvk-cache GenshinImpact.dxvk-cache
Detected state cache version v15
Merging myGenshinImpact.dxvk-cache (1/2)... 4548 new entries
Merging GenshinImpact.dxvk-cache (2/2)... 8409 new entries
Writing 12957 entries to file new.dxvk-cache
Finished
Updated to dxvk-cache v15, merged with the cache in the current repository with:
Thanks, I'll merge after the new DXVK release with the v15 version!
@Latrolage Apparently having v15 caches with entries from v10 can cause crashes. Can you check if it does work fine?
Anyone have a 3.5 dvxk cache?
3.5 or 3.6
What does it mean? Just use latest DXVK.
3.5 or 3.6
What does it mean? Just use latest DXVK.
That is not what I meant. I was asking if anyone had a full dxvk shader cache for Genshin v3.5. Not DXVK version.
All right. I recommend using DXVK 2 or this fork of async, instead.
All right. I recommend using DXVK 2 or this fork of async, instead.
Unfortunately, I can not take advantage of DXVK 2 on Mac OS yet. I should of led with that. That is my fault for not giving context. MacOS users are stuck on 1.10.3 of DXVK. I honestly had no idea DXVK 2 caches we're not really useful post-dxvk 2.0. Now I know.