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/OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!

dxvk-caches

DXVK caches to reduce stuttering!

Feel free to contribute new caches or for merge with existing ones in:

issues: search to see if the issue already exists, if not create a new one (per game), paste the download link or compress with zip and attach;

pull requests: paste the download link or compress with zip and attach, change Readme.md (nick, entries and sha512sum) or add it to a proper directory (game or franchise->game) and add empty name.dxvk-cache.md (I'll change it with my download link) if it doesn't exist (new game);

Discord: compress and send in #your-dxvk-caches channel.

Files are hosted here.

For merging and checking I'm using: dxvk-cache-tool

sha512sums apply to .dxvk-cache, not compressed files.

F A Q

How to get

To get all caches try TUTORIAL or just ctrl+f->.dxvk-cache in x directory.

How to use

Extract .tar.xz file to get .dxvk-cache->paste to x directory.

Directories

Wine: next to .exe or specified path with environment variable.

Steam: /path/to/steamapps/shadercache/APPID/DXVK_state_cache default is ~/.local/share/.. or next to .exe if shader pre-caching is turned off.

To find out which ID corresponds to a particular game, simply search it on Steam (app/ID/name).

Security

Read dxvk/issues/764

If you're concerned, use dxvk-async instead but it won't give as much of a performance boost as a (especially mature) precompiled state cache.

Cache versions

Some state cache versions break compatibility and therefore can't be merged with older ones but DXVK can update them including entries however it can't do a downgrade e.g. v15->v10 and in that case it starts with 0 entries.

After v15 I decided to write "State cache version: vX" at the top of the Readme.

Every cache is compatible with versions v10 (v11-14 is v10), unless noted.