Mark

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Thank you @Gramps, I appreciate the help, I tried to disable all settings but it still doesn't work in game Here are my steam controller settings: https://imgur.com/a/SFaLj6V

Running the game without Steam resolves the issue, while I can see inputs imediately after a scene loads once the Steam.run_callbacks() kicks in it stops. I am also using the:...

Console Output of my Input Direction: https://imgur.com/a/JbKq0Y7

I am testing with app_id 480 both in and out of the editor. First this I tried was Steam.inputInit() and Shutdown Init neither worked. Going to Spacewar's properties and disabling...

I may have fixed it, we were trimming off too much of the packet data corrupting the packet. ```python if payload.size() > 1: # packet_data = payload.slice(1, payload.size()-1) packet_data =...

I wrote a small change to make this work, but couldn't find a clean way to wait until the connection is established to make the call Edit GIFT/api_connection.gd ```gdscript func...

Having the exact same issues, anytime I go into pass through on the Quest 3s SteamVR crashes