tilepix
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Library for combining tiled maps with pixel
**Describe the bug** tilepix crashes with message "cannot create sprite from nil tileset" on simple example program. **To Reproduce** 1. Clone https://github.com/objarni/rescue-on-fractal-bun 2. Modify the replace directive in go.mod so...
TilePix only supports orthogonal maps (currently - hopefully we'll be able to support other types in the future). A sensible error should be returned on `Read`ing a map which doesn't...
For context: I was testing the library with a map I made in Tiled using a custom tileset and when trying to run the program I was getting these errors:...
When rendering a map, this is shown with a grid delimiting each of its tiles. For an example, check [level11.zip](https://github.com/bcvery1/tilepix/files/3594877/level11.zip)
TilePix has not been tested using multiple tilesets. This should be something which is tested (manually and with test assets!) to ensure at the very least a sensible error is...
Needs to be in new file, the struct should implement `Stringer`, as the other objects do. Add a test tmx file to testdata and ensure it is read. Also need...
Indications are that a very large map (1000x1000 tiles) causes unexpected behaviour. Need first to establish if this is reproducable, and if so, roughly how many tiles are needed to...
Tiled allows users to edit tilesets so that each tile has an individual collision object. When the tile is drawn to the screen, the object is drawn at the same...