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Library for combining tiled maps with pixel

Results 21 tilepix issues
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**Describe the bug** tilepix crashes with message "cannot create sprite from nil tileset" on simple example program. **To Reproduce** 1. Clone https://github.com/objarni/rescue-on-fractal-bun 2. Modify the replace directive in go.mod so...

bug

TilePix only supports orthogonal maps (currently - hopefully we'll be able to support other types in the future). A sensible error should be returned on `Read`ing a map which doesn't...

enhancement
good first issue
priority:medium

For context: I was testing the library with a map I made in Tiled using a custom tileset and when trying to run the program I was getting these errors:...

question

When rendering a map, this is shown with a grid delimiting each of its tiles. For an example, check [level11.zip](https://github.com/bcvery1/tilepix/files/3594877/level11.zip)

bug

TilePix has not been tested using multiple tilesets. This should be something which is tested (manually and with test assets!) to ensure at the very least a sensible error is...

enhancement
info needed
priority:medium

Needs to be in new file, the struct should implement `Stringer`, as the other objects do. Add a test tmx file to testdata and ensure it is read. Also need...

enhancement
priority:medium

enhancement
priority:low

Needs to handle and draw text objects

enhancement
priority:low

Indications are that a very large map (1000x1000 tiles) causes unexpected behaviour. Need first to establish if this is reproducable, and if so, roughly how many tiles are needed to...

enhancement
info needed
priority:low

Tiled allows users to edit tilesets so that each tile has an individual collision object. When the tile is drawn to the screen, the object is drawn at the same...

enhancement
priority:medium