bconlon
bconlon
As of 1.19.3, a new type of TooltipFlag was added on to the pre-existing NORMAL and ADVANCED ones, gotten by using `TooltipFlag.Default#asCreative()` on either of these flags. This is used...
**Minecraft Version:** 1.19.3 **Forge Version:** 44.1.0 **Logs:** N/A **Steps to Reproduce:** 1. Spawn in an item with the reach distance modifier and equip it, e.g. `/give @p diamond_sword{AttributeModifiers:[{AttributeName:"forge:reach_distance",Amount:5,Slot:mainhand,Name:"test",UUID:[I;-122124,24674,3193,-49348]}]} 1` 2....
**Minecraft Version:** 1.19.3 **Forge Version:** 44.0.23 **Logs:** N/A **Steps to Reproduce:** 1. Load two mods that contain creative tabs for their content. This has been tested with Aether alongside Twilight...
- Remaster various existing sounds: Aerwhale, Moas, Cockatrices, Zephyrs, Swets... - Add missing sounds like unique hurt sounds, etc. - Old missing sounds: Aerbunny hurt, Zephyr call. - Sun Spirit...
They seem to still be able to spawn in rooms and enclosed areas that aren't fully in view of skylight.
- Maybe a version that does and doesn't reset the treasure chest. - Maybe some other parameters for resetting the dungeon
priority over vanilla bed?