Results 30 comments of Bauke Conijn

The blacklist unfortunately does not work. So disabling it during gaming seems like the only option.

I can confirm this bug also happens for me: ![image](https://user-images.githubusercontent.com/47541/53007737-28de9700-3438-11e9-8711-6607821147d1.png) > OpenGL vendor string: NVIDIA Corporation > OpenGL renderer string: GeForce GTX 950M/PCIe/SSE2 > OpenGL core profile version string: 4.6.0...

Correction: `glPolygonOffset(1,1)` should be applied to the faces, not the edges. However, that is exactly what caused #377. I cannot think of an easy fix that solves both this bug...

That implementation is equivalent to using `glPolygonOffset(0,-1)` for the line segments, which does not work correctly for polygons that aren't parallel to the viewing plane. See https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glPolygonOffset.xhtml. The solution I've...

That shouldn't be problem, though I'm not sure that it will entirely fix this issue nor introduce other rendering bugs. I had already tried to implement a fix, but it...

I've come up with the following patch, but as you can see in the image below, the offset is not high enough to render properly on cylinders, yet it already...

Yeah. There's some other solutions I can think of, though none of them that I really like to pick up. For example: 1. Disable alpha based anti-aliasing and enable multi-sampling....

SDV 1.6 added more options for modding, including a seed percentage. Rather than overriding that I changed the config into a multiplier. Hence the 1x-10x option. With it set to...