Blake Burkhart

Results 68 comments of Blake Burkhart

Not sure how the cosign commands work internally. But you can discover Cosign signatures/attestations/attachments by inspecting your image path (to get it's sha256 digest) and then listing tags. If there...

Another TODO and a question: * https://github.com/defenseunicorns/zarf/pull/2027 added support for `zarf prepare find-images` adding cosign `.sig` images to the `images:` section in `zarf.yaml` (example below) This does not pin podinfo...

Sorry, I haven't tracked down what causes this. Deleting shortcuts.vdf should fix it, but you will lose all your existing shortcuts.

This is a bug and I'll try to fix it later. That was just a possible work around.

@xVenomDestroyerx Do you have everything working now, or do you still need help? I see you opened both this issue and #24. The non-steam shortcut is setup in steam by...

I've thought about reimplementing this extension at some point, Playnite won't support Python forever. When I do I'll keep these usecases in mind. I'm very sorry to hear that your...

This is possible I think, shortcuts.vdf supports it. But what happens after the initial import? If you play a game from steam, does it update the value inside shortcuts.vdf with...

Yes, a rewrite is needed for this to work in Playnite 9. If you have any current steam shortcuts in your library they should continue to work though. I found...

It's also possible to develop a much simpler DLL (less than everything that SpecialK does) and only does steam overlay injection. Also you should be able all the features in...

The Steam Overlay issue in Special K is fixed in version `21.10.18` or newer: https://gitlab.special-k.info/Kaldaien/SpecialK/-/merge_requests/5 I also tested creating `My Documents\My Mods\SpecialK\Global\default_SpecialK.ini` and add the following text to it. This...