LupoGameStudio
LupoGameStudio
I just changed the order of the clear group view () the order of calls should clear the group first and i remove graphViewChanged before reload and add later some...
find way to solve class GlobalTypeID { internal static int NextID() { //todo: this is not guaranteed to be unique, I must swap back to the increment! return Unity.Burst.BurstRuntime.GetHashCode32(); #pragma...
add where T : unmanaged, IEquatable and function public bool Contains(T item) { unsafe { #if NHEAP_SAFE AtomicSafetyHandle.CheckWriteAndThrow(m_Safety); #endif for (int i = 0; i < _data->Count; i++) { var...
It is caused by inconsistent target frameworks. It seems like you are using a target framework that is not supported by Unity. When developing plugins, it is advisable to use...
fine, i try use mingw-w64 , it's work , but still have test error: -- The C compiler identification is GNU 13.1.0 -- Check for working C compiler: G:/cpp/w64devkit-fortran-1.19.0/w64devkit/bin/gcc.exe --...