Results 21 comments of Bepis

Hi, Are you able to try disabling `[Logging].UnityLogListening` in `BepInEx.cfg`?

It's not necessarily the case that the game is actively trying to prevent logging, but it's more likely that the methods around it are stripped out. Unhollower provides a way...

It's expected for a sizable amount of methods to fail being unstripped. Does re-enabling unity logging still cause the same issue?

Unfortunately this seems to be an issue within [Il2cppAssemblyUnhollower](https://github.com/knah/Il2CppAssemblyUnhollower) which is what we use to interact with the IL2CPP domain. Specifically each unity version can differ in how it's method...

@mindphluxnet This is due to runtime assemblies being stripped by Unity when the game is being compiled. The fix is to get the non-stripped managed assemblies for the unity version...

This is a complex issue that can't be (properly) fixed by setting it to AnyCPU. There's a specific reason why it's working for you A C# library being set to...

What .NET framework is your application running in? IIRC Harmony (non-X) had limited support for .NET framework, but I believe it was only tested on 4.0

Hi there, Sorry for not getting back to you sooner, I didn't get a notification for this > The documentation mentions that it has a front-end, but is this more...

I ran a short script that pinged all of the URLs and listed whether or not they were alive; roughly 58% are dead https://www.zerobin.tk/?2c70078cf075862f#8kYhiJaQksvddcKTqLVNGYM1NK6KszuS9CPSsgDNhKZ5 I couldn't check ssh://, gopher:// or...

Sorry, didn't see this in the flurry of github notifications I've received. What's happened is that Hayden saves any urls it encounters to a temporary cache for the exact scenario...