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In both CGB mode and DMG mode on the Analogue Pocket (AP) writes to Y Scroll register (SCY, 0xFF42) take effect too soon vs original and some clone hardware. In...
When testing with a homebrew "learning remote control" ROM (will attach a copy to this issue) on an Everdrive with a Flirc as the receiver, and training it from a...
Tested with firmware: 1.0, 1.0a Present in: GBC mode, Force GB mode When running the torch effect demo on the Analogue Pocket (AP) there's a glitch on the left-edge of...
Release Checklist: ## Development ### Pending Issues: - [x] Banked call return values / trampoline - [ ] MSXDOS - [ ] png2asset MSX Support - [ ] 1bpp support...
LIB - LCC - [x] Class entries (`z80:msxdos`) - [x] Alternate linker default flags (`fixllist`) - [x] Enable auto-banking `lcc` + `bankpack` Build Env - [ ] Build for multiple...
sms/gg
SDCC - [x] gbz80 makebin: Turn off forced GB logo copy (**merged in r12748**) https://sourceforge.net/p/sdcc/patches/395/ https://sourceforge.net/p/sdcc/code/12748/ - [ ] sdldz80: sms/gg address translation (patch awaiting feedback) https://sourceforge.net/p/sdcc/patches/396/ - [x] sdasz80:...
A couple changes for MakefileCommon to work better by default on Linux (it doesn't "out of the box" right now). No worries if you don't want to merge them. :)...
Hi, The collection of examples you've put together is really straightforward and approachable. If you are open to it, we might be interested in merging some of these into [GBDK-2020's](https://github.com/gbdk-2020/gbdk-2020)...
Have you all considered keeping a list of games which use the assets you've collected? It might be a nice way to showcase both the games and the assets, and...
Hi, I recently added HTML5 gamepad support to a fork of your JS GB emulator (see link below), and saw that you have a JS GBA emulator as well. This...