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A couple suggestions: **Constants** Values describing hardware characteristics, such as the 224 (and later 240) in: (src/camera.c) > `#define WRAP_SCROLL_Y(y) ((y) % 224u)` Should be derived from the DEVICE_* constants...
Still seeing a bunch of warnings related to missing `void` in function definitions and declarations with no parameters. Would like to see all those tidied up. Ires -I"../../../"include -c src/camera.c...
Unless the data pointed to by `currentLevelMap` gets modified, it can be `const uint8_t * ` instead of `uint8_t *` which will clear up the warnings below. Ires -I"../../../"include -c...
The aliasing on the big text labels is kind of rough, attached are touchups for those on two of the files    
Something strange is happening when I tune the player movement to be a little faster and less floaty. Looks like the player speed may never quite reach zero... a bit...
Seeing a couple frame glitch only when running right and then pressing and holding down left to turn and run left. https://github.com/gbdk-2020/gbdk-2020/assets/8322401/b1901786-908d-4979-9126-19630bb66952
If other's don't have a preference I'd like to suggest these motion settings instead. They may be a little closer to typical game physics (though still a bit softer maybe)....
It may look like it only has 4 colors, but it might actually have 5 colors where two are close in appearance. You're welcome to post the image in this...
`png2asset` is part of GBDK-2020, and different from the tools in this repo (`png2gbtiles`). It will probably work better for you than the one in this repo, too. ### png2asset...
> Thanks for your answer. The file.c contain a export of file.png realize with gimp. The image is a empty background for gb-studio with only 4 colors https://ibb.co/7pHxyZp I want...