Brandon Elam Barker

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:wave: I've been using this for a while on my project, and no issues to speak of

Just a bump to note this seems to be working, but see comment about target branch: https://github.com/NiklasEi/bevy_game_template/pull/127#discussion_r2094541875

@axelkar would you be able to prepare an MR with the change and test it? if it looks good on your side, I'll test it on my project and provide...

@axelkar ah ok, thank you - in that case, if you have any examples handy that use `rustPlatform.bindgenHook`, i'd appreciate it. I'm definitely very example driven when it comes to...

Yes, this would mainly be for wysiwyg.

Hi @fmeeuw - a little late maybe but [here is one such](https://medium.com/@brandon.barker/zio-test-and-diffx-integration-42c003eb709) - use it as a library or drop the code into your project.

@fmeeuw sorry, posted the wrong URL earlier - fixed now

A cleaner solution might be to modify `Prefab`'s `spawn` from: ```rust fn spawn(self, target: Entity, world: &mut World); ``` to ```rust fn spawn(self, target: Entity, world: &mut World, orig_entity: Entity);...

@hankjordan Just wanted to see if you had any opinions on this approach - I'm happy to put together an MR if you're unsure, in any case.

I added https://github.com/hankjordan/bevy_save/pull/47 but have not yet had a chance to test it at runtime, as my game may be suffering from some update issues after the 0.16 update. But...