Foo Bar
Foo Bar
I found out that in case if both interacting objects have colliders and only one body has physics shape everything goes fine and trigger events are correct, but in case...
https://github.com/voody2506/UniLeo-Lite/blob/3726d31b5acbdf683edb372ea1efb74a12321c17/Runtime/MonoHelpers/ConvertToEntity.cs#L23 Is it possible to move this logic to MonoBehaviour.Awake method so that it is possible to access created entity at runtime right after GameObject instantiation using ConvertToEntity.TryGetEntity? Not 100%...
https://github.com/voody2506/UniLeo-Lite/blob/3726d31b5acbdf683edb372ea1efb74a12321c17/Runtime/MonoHelpers/BaseMonoProvider.cs#L8 Hi, please consider adding [DisallowMultipleComponent] here to prevent users from applying multiple same type MonoProviders to the GameObject since in LeoEcs an entity can only have one component of...