Julian Neil
Julian Neil
I've been looking into this. The wireguard container uses masquerading to hide all client IPs so that requests look like they come from the wireguard container itself. You can see...
OK.. I haven't had any experience with s6-overlay, so took me a little to work out how to hook into its initialisation routine to make the routing work after container...
Yah. I'm just using my setup for DNS. Not as a general VPN. You would need a different setup to also use the VPN for internet access. I'm not exactly...
@paulinon - thanks for the info. I do understand how the SetConsent function is intended to work. As @Remstam says, I'm looking for the correct way to extract consent information...
For anyone interested - I did the following: - Delay initializing analytics and crashlytics until after UMP consent negotiation in my ApplicationManifest.xml using: ``` ``` - Once consent is negotiated...
And here is some c# code snippets I wrote to help extract consent from the TCF string. ``` private const string IABTCF_PurposeConsents = "IABTCF_PurposeConsents"; private const string IABTCF_PurposeLegitimateInterests = "IABTCF_PurposeLegitimateInterests";...
This is easy to demonstrate with the google provided unity admob HelloWorld sample. 1. Create a unity project. 2. Install and configure the admob plugin. 3. Copy the HelloWorld code...
This is what is already listed in my AndroidResolverDependencies.xml ``` com.google.android.gms:play-services-ads:[22.3.0] com.google.android.gms:play-services-base:18.2.0 com.google.android.ump:user-messaging-platform:2.1.0 com.google.firebase:firebase-analytics:21.3.0 com.google.firebase:firebase-analytics-unity:11.6.0 com.google.firebase:firebase-app-unity:11.6.0 com.google.firebase:firebase-common:20.3.3 com.google.firebase:firebase-config:21.4.1 com.google.firebase:firebase-config-unity:11.6.0 ... ``` Notice that it already includes ump 2.1.0. Do you...
@NVentimiglia I might be wrong, but you seem to be underestimating the urgency of this issue. Won't anyone who tries to publish an app that uses the google mobile ads...