Basxto
Basxto
I don’t know if they will really work, but it would be great if they at least started. They strongly depend on registers set by CGB bootrom and that the...
The initial state is quite complex, if I remember correctly in CGB’s DMG mode with the licensee set to nintendo, one register will be a leftover of the title checksum...
that is barely readable, you might wanna use code fencing: \`\`\` code \`\`\`
Installed appimagelauncher 2.2.0-5 (via AUR) on Arch and can confirm. It works if I run `steam-native` (steam without it’s runtime) and reading the logs above as well as [others](https://steamcommunity.com/app/1572920/discussions/0/3193615617157290677/) it...
Oh, I overlooked that this is also a markdown PR. `https` doesn’t work for sourceforge pages. What does read the README file? [doc/makehelp.pl](https://github.com/wjaguar/mtPaint/blob/master/doc/makehelp.pl) [gtk/winbuild64.sh](https://github.com/wjaguar/mtPaint/blob/master/doc/makehelp.pl) [gtk/winbuild.sh](https://github.com/wjaguar/mtPaint/blob/master/doc/makehelp.pl)?
The mask channel doses not protect from palette shifting
There is also 3 directions (up/right/down) with left being mirrored from right.
I’m for a button that focuses the closest enemy. If you press it multiple times within a short timeframe, it should cycle through enemies (closest first, farthest last)
You could take a look at my [AUR script](https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=gbdk-2020), but I use some not yet merged changes (`BINDIR` part). And depend on SDCC instead of including it, dunno how that's...
4.0.3 has those changes merged in