Rob Blanckaert
Rob Blanckaert
Example showing signing and verifying with an secp256k1 key. ``` var key = CryptoKey.new() key.load_from_string("""-----BEGIN EC PRIVATE KEY----- MHQCAQEEIGIumMFpusqAcqCkwN15oFS/QXNIf9LsmTCYMNwp9/G8oAcGBSuBBAAK oUQDQgAEigp/7pvDMxn0mNDDuJuepWgWeXTw71jNk/aSo8LqyTSHXULaUbZh3G57 G3P3LqXcwRgm2Wz7J+9JoGzDokr1Pw== -----END EC PRIVATE KEY-----""") print(key.save_to_string()) print(key.save_to_string(true)) var pub =...
> We should also add ECC key generation there. I was looking into this, but held off for now. It needs a bit of API design on how the user...
> @semensanyok Hi, does this fix work for you? I tried to follow your changes to modify this > > ``` > case FORMAT_BPTC_RGBA: > return 4; //btpc bc6h >...
> > 2. Rename this class to MovieWriterImgWAV > > Renaming classes is considered **compatibility break**, and should only be done between major versions. > > > 3. Make a...
> MovieWriterPNGWAV Seems like that class isnt documented because its not reflected directly.
> Given the benchmarking data, I think there's a good argument for having this in core, but only if encoding is also implemented. (This is my opinion; this PR isn't...
I let the editor convert Godot Lumberyard Bistro from 4.0 -> 4.3 and added a camera. i9-12900K, 3070Ti, 128GB ram. This is using the reference encoder. Ill try that scene.
Similar results on @Calinou 's movie test scene ``` PS C:\projects\godot> .\bin\godot.windows.editor.x86_64.exe --write-movie c:\projects\capture\png\out.png --path C:\projects\godot-movie-maker-demo\ --quit-after 500 PS C:\projects\godot> Godot Engine v4.3.dev.custom_build.0478170ec (2024-04-26 05:43:14 UTC) - https://godotengine.org Vulkan 1.3.277...
I pushed a draft of QOI Movie Maker support to #91263 if you want to try for yourself.