bartofzo
bartofzo
Sounds good, but when I open the project the Samples~ folder is completely invisible inside of the Unity editor. How do you edit the samples should the need arise?
> Hello, @bartofzo. I'm encountering the same issue with **brew** and **dotnet**. You can try downloading the DocFX build directly from the [releases](https://github.com/dotnet/docfx/releases). However, have you found a solution for...
> We had the same issue when building the documentation in our AzureDevops pipeline. The problem on our side seemed to be that we altered the buildNumber during the run...
> > > Hello, @bartofzo. I'm encountering the same issue with **brew** and **dotnet**. You can try downloading the DocFX build directly from the [releases](https://github.com/dotnet/docfx/releases). However, have you found a...
> Just download the archive and use the **DocFX** file within to generate documentation. For example, I downloaded the archive for macOS and unzipped it into `/Users/my-user-name/Documents/Docfx`. > > In...
> > > We had the same issue when building the documentation in our AzureDevops pipeline. The problem on our side seemed to be that we altered the buildNumber during...
> > > Hello, @bartofzo. I'm encountering the same issue with **brew** and **dotnet**. You can try downloading the DocFX build directly from the [releases](https://github.com/dotnet/docfx/releases). However, have you found a...
Managed to work around it by building my project using Rider and running docfx metadata directly on the .dll file with the latest version.