barronwaffles
barronwaffles
LAN communication with the Playstation _requires_ all devices to be in the same subnet, that's what the NAT feature in the latest/development version of XBSLink implements - removing the need...
@kolet the answer is essentially no.
@Akuma540 Sorry, still haven't had much spare time. I'll try and make an effort this weekend. @seuffert a (crude) method for detection I had implemented was checking the OUI against...
@seuffert It's a real power tool - the information provided by the debug build has actually proven to be incredibly useful when debugging other software. Can't thank you enough. If...
Although there is a gamestats2 key I can't recall seeing the game ever actually use the service - everything appears to run via the SAKE server.
@larsenv able to describe what ingame event triggers the error so I can attempt to duplicate it here? Cheers.