Charlie Barto
Charlie Barto
> nice, did you see performance improvements? Yes, assuming reflinking actually happened. I tried copying some video files between folders on a ReFS formatted drive and indeed things did speed...
> it needs some rustfmt ;) Just done, sorry that took so darn long
> the coverage is complaining a bunch about windows.rs do you know why we aren't covering more lines of code ? It looks like that typo fix missed a usage...
> It sounds then like LLVM is trying to pick a CRT that does not match `VCPKG_CRT_LINKAGE`, which is doomed. Unfortunately, LLVM is doing something cursed but not doomed here....
OK let's add some info to the readmes of the three packages then :)
Perhaps there's a way to get the game to always just use the linear buffer. That would be ideal.
FWIW I have a similar project at https://github.com/umautobots/GTAVisionExport (the native part) that gets correct depth and stencil on nvidia pascal platforms. Perhaps we can compare notes.
Ahh. Unfortunately we need a full Rez depth buffer. I'm not sure if the linear depth is something gta does or something the nvidia drivers do
I guess I'll have to trace Tex creation. But the nvidia drivers do seem to redirect a whole lot of functionality (we actually tried to detour via vtbl editing and...
It looks like it's the patch in Patches/B9PartSwitch/CryoTanksFuelSwitcher.cfg This is adapted from one included with cryotanks but that patch has sections for LF/O and LH2/O while the one included in...