baothientran
baothientran
The Gem doesn't seem to work in the proxy environment. But Aws Http Client has the configuration to set it up. We should consider to expose it to the API...
recent profile shows lua runtime takes majority of material compilation (roughly 25% - 30%). It is a significant performance to convert it to C++
The internal system has method to override the default glTF material type asset. However, it doesn't play nice for the case where the override material doesn't have the same properties...
Tileset currently doesn't generate collision mesh. So walking in the scene isn't possible.
Fixes #17 - Downgrade GDAL to 2.4.1 to be compatible with GDAL in vcpkg. - Change `Math.h` file to `MathUtility.h` since window mistakes the file with the standard header `#include`...
Currently the converter is failed to build on window, especially for OpenSceneGraph