renderdoc
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RenderDoc is a stand-alone graphics debugging tool.
When renderdoc tries to process the shaders of my application, I get the following error: ``` Error - Couldn't make separable shader program for shader. Errors: Vertex info ----------- 0(25)...
It'd be neat if we could preview buffers as a mesh after filling out the struct declaration. Maybe a "Preview as Mesh" button above the apply button? In Xenia, we've...
I'm often debugging an scene capture that contains large ranges of values and the specific area of the image I'm trying to look at often contains a much smaller range...
This is not really an issue but a feature request And believe there is no way currently to debug clip planes at all in Renderdoc and I haven't found any...
When attempting to debug a pixel shader no mater which fragment is selected in the pixel history it always starts debugging for the final fragment which writes to the render...
Hi, I find myself trying to stack some of the overlays like the Highlight Drawcall and Depth Test with the Viewport/Scissor Rect to see which pixels actually pass these conditions,...
Right now you can display separate faces of a cubemap in the texture viewer. Having a real 3D preview of the cubemap where you can look around would be a...
Saving a texture to file will not respect flipping X/Y settings. It does respect the brightness option (that [0;1] range slider) This is a low priority feature request.
Is it possible to implement a memory viewer for the new api's. Also showing overlapping regions for bound buffers and textures would be great. Thanks.
I would like a new feature that allows me to extract part of the RenderDoc capture log (range of events from A to B) and save it as a new...