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RenderDoc is a stand-alone graphics debugging tool.

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## Description Take the following framebuffer: - Attachment 0 MSAA loadOp=DONT_CARE, storeOp= DONT_CARE - Attachment 1 loadOp=LOAD, storeOp=STORE - Subpass 0: * Color Attachment 0: Attachment 0 * Input Attachment...

Bug
Unresolved

## Description It would be great to remap keyboard/mouse buttons to actions in RenderDoc, including extended mouse buttons like vertical scroll which would be great for camera movement. ## Steps...

Feature
Unresolved

## Description With D3D11/D3D12, the texture viewer overlays referencing a "pass" span all draws with the same set of render targets. Often it is unclear where the beginning of this...

Feature
Unresolved

## Description It would be great if I could configure breakpoints in the shader debugger to not break, but only increase their hit count. I guess with that would come...

Feature
Unresolved

I prototyped a hack that replaces textures with checkerboard pattern for DirectX 11. A lot of people showed interest in this and I decided it's worth making a feature request....

Feature
Unresolved

## Description This might be related to https://github.com/baldurk/renderdoc/issues/1038 It seems like compute shader threads that depend on the values read from other threads can't be debugged properly. For instance, if...

Feature
Unresolved

Hi Is there any plan to add support for VK_EXT_image_drm_format_modifier and VK_KHR_sampler_ycbcr_conversion extensions. Regards, Harsh

Feature
Unresolved

## Description (Note: I believe I reported this before, but can no longer find it in the issues list. The bug still exists in v1.2, so I'm re-posting it. Apologies...

Feature
Unresolved

Here's a straightforward dump, taken on Windows: http://www.ppsspp.org/unofficial/burnout.rdc I've sent it to someone using RenderDoc on Linux, and it crashes trying to load it. Is cross platform dump compatibility expected?

Feature
Unresolved

## Description I don't know whether this is implemented already and I just don't know how to use it or a genuine bug, so it's more of a question-bug. The...

Feature
Unresolved