renderdoc
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RenderDoc is a stand-alone graphics debugging tool.
## Description I'm trying to debug [Monado](https://gitlab.freedesktop.org/monado/monado) on Wayland, and it is using the functions from the [VK_EXT_acquire_drm_display](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_acquire_drm_display.html) to create a VkSurface for the HMD. Renderdoc fails to capture because...
## Description Thanks for tirelessly maintaining this tool! I am trying to capture and debug my application on the same machine. Whenever I replay a captured frame in renderdoc, I...
## Description custom format for constant buffer always translate matrix(float4x4) to float4 ## Steps to reproduce * capture a dx12 frame * view a constant buffer contains matrix variable ...
Whenever i tried it, clicking on "History" or "Debug" in the Pixel Context pane always gave me an empty event list, even on pixels that clearly have been shaded. I...
## Description Shader debug is an excellent function. It would be great to support debugging for DXIL in renderdoc ## Environment * RenderDoc version: 1.17 * Operating System: Windows 10...
## Description Add support for VK_EXT_depth_clip_control extension. It allows to match NDC depth value range to OpenGL and thus helps with code migration. Info about the state in the UI...
## Description Vulkan extension VK_EXT_fragment_density_map is not supported by RenderDoc when only subsampled textures and render targets are supported by the mobile device, as is the case on ARM based...
## Description RenderDoc has this nice essential feature of **Picking** a pixel from a **RenderTarget** and either displaying it's **History** or **Debuging** the **Pixel Shader** that wrote the value. Nowadays,...
Many Unix-like platforms are in the process of adopting the more modern [Wayland](https://wayland.freedesktop.org/docs/html/) protocol in place of X11, so it would be great to have native Wayland support in the...
Hi, We have a large application we would like to use Renderdoc to debug it. But it's using fair amount of OpenGL Extensions. We have no control in the application;...