Bakhtiyar

Results 8 comments of Bakhtiyar

Hello, try to use the same seed for both cases `dde.config.set_random_seed(1)`. Maybe the results are different due to different initialization

Hello, @praksharma For a 3D cylinder, what would be the BC location function for the bottom wall (z = 0) ? `def bottom_wall(X, on_boundary):` ` return np.isclose(X[2], 0) and on_boundary`...

So you convert the wall surface to static particles, introduce fluid particles, then run simulations with splishsplash to gather data. Compress the data and finally supply it as input to...

Still a bit confused. In the code, there is the `run_simulator` function that uses a `scene.json` file and an output directory. The json file contains information about fluids in `.bgeo`...

yes, but it is for a trained network, right? I mean in the data generation stage, https://github.com/isl-org/DeepLagrangianFluids/blob/d651c6fdf2aca3fac9abe3693b20981b191b4769/datasets/create_physics_scenes.py#L430 scenes are run with fluid particles interacting with each other and with boundary...

After a scene was created, we have data only of fluid particles? The `.bgeo` geometry file is later converted to particles https://github.com/isl-org/DeepLagrangianFluids/blob/d651c6fdf2aca3fac9abe3693b20981b191b4769/datasets/create_physics_records.py#L19 and added to the `feat_dict` ? https://github.com/isl-org/DeepLagrangianFluids/blob/d651c6fdf2aca3fac9abe3693b20981b191b4769/datasets/create_physics_records.py#L56

`tf.where(condition, pde_set_1, pde_set_2)`?