badols
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badols
1. The explanation on editing a player's inventory through code lacks a lot of explanation (e. g. How do I use `NetMessage.SendData()` in other ways? What do the parameters mean?)...
badols
1. The explanation on editing a player's inventory through code lacks a lot of explanation (e. g. How do I use `NetMessage.SendData()` in other ways? What do the parameters mean?)...