badfontkeming

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BTW: it's a known issue that the cmake builds fail. i probably would've had to adjust a cmake file to include the directinput headers, but this is an experimental build...

Oops, sorry for the lack of instructions @JZStudiosGit . Previous commenter was correct, you'd normally nab them by going to the Actions tab, filtering by windows builds, and finding the...

sorry if there was any misunderstanding; this hack is only intended to address loss of detail when the FFB dropout workaround is disabled. (I can work on alternate approaches for...

Ah, well, that sucks. Unfortunately that means I'd need to grab a wheel and re-record a ton of USB messages to try and identify what else could be different, and...

Note for posterity: A few people reached out via Discord to let me know that this hack improved quality for them, so I've gone ahead and filed an issue with...

Late to the party, but acknowledged and confirmed on my end. There's some ongoing work in the FFB section, and depending on what happens to the code I might be...

That's very useful feedback, thank you for the thorough response! This leaves me with a lot of lingering questions, but the first thing I'd want to do is eliminate the...

I think the next step here is probably for me to scrap together a temporary version with some improved FFB logging included. There's already some FFB logs included in PCSX2's...

On stream, Jimmy Broadbent was reporting a feeling of heaviness and loss of definition on his Moza R21 with the previously merged workaround, implying the work in this PR may...

Converting the PR to a draft in preparation for some temporary logging additions to trace down any remaining dropout causes.