b-guild

Results 16 comments of b-guild

Is the goal to make part of the material transparent, or is the goal to actually remove parts of the mesh? There are costs associated with rendering transparent materials, but...

Does this mean that the terrain will need to be rendered using forward rendering in order to make the holes transparent?

If it is that easy, then why does the documentation say that forward rendering is necessary for transparency? The rendering section of the Fyrox book says that forward rendering "should...

When you say "takes physics into account" does that mean that one of the goals is to tell Rapier to let things fall through the holes? Are there any suggestions...

How should we determine which cells to remove? I have been studying the [CDLOD paper](https://github.com/fstrugar/CDLOD) and it describes features that could add interesting improvements to the current Fyrox implementation, including...

That makes sense, but it means that the visible hole will not align perfectly with the collider hole, since the shader-based hole will naturally have rounded edges due to interpolating...

Probably using taffy is for the best. It is clearly a far more powerful layout system, but ignoring that, I have an idea to create a replacement for kasuari that...

What is meant by "nondeterministic constraints"? Any given layout and rectangle will always produce the same split. There's no randomness involved. Is that all that is required to be deterministic?...

I would make a PR and I hope to, but I keep running into issues with the tests. I feel sure that this can improve Ratatui without breaking anything, but...

As a separate library, it could be a drop-in replacement by copying the relevant portions of `ratatui::layout` so that one only needs to add a dependency and change a `use`...