Azur
Azur
Who is the developer/contributor responsible of GDExtension? For now idk what GDExtension will be a part from the GDNative substitution. Its an absolute stranger. @Xrayez mentioned that GDExtensions could throw...
Then I understood incorrectly (it was from your discussion to being able to write plugins integrated with the editor on GDScript). Not sure what was more problematic, if GDNative or...
Now I get it: GDNative → share without re-compile engine, ideal for addons/plugins. * Can support any language with bindings. * The bindings can throw problems. Modules → need re-compile...
There are any news/progress regarding GDExtension? Who is the maintainer?
> I find myself needing to rework some stuff in my projects to be better/faster. GDExtension is still missing from the docs so many things are still unclear. E.g. can...
about source safety (reverse-engineering protection, obfuscation, etc) there's any thread to follow?
some idea: ``` var min_step_depth: float # wont perform an up-step if the step surface has a minimum depth (frontal width) ```
@lawnjelly if i've understood correctly it is basically a 2D plain. if so, agents could be able to take into account height levels? (jump-climbing, etc) also there exists any possibility...
This is similar to what Unity has right? (not used Unity) What supposes in practice? I mean, i know that it allows to select and pass frame by frame but...
always happens when launching Counter-Strike 1.6 & Condition Zero