Taras Gnatiuk

Results 4 comments of Taras Gnatiuk

So when you press 'Connect' the following chain of events is happening: 1. `Object::connect()` checks if the supplied callable is valid. 2. The object checks if it has this method...

From [these](https://docs.godotengine.org/en/stable/classes/class_control.html#enum-control-mousefilter) docs: > The control will not receive mouse movement input events and mouse button input events if clicked on through [_gui_input](https://docs.godotengine.org/en/stable/classes/class_control.html#class-control-private-method-gui-input). The control will also not receive the...

> It still responds to mouse_entered and mouse_exited signals @Yellow768 So you've tried to bind `mouse_entered()` and/or `mouse_exited()` signals to the Node with MouseFilter set to `Ignore` and this Node...

Oh so you're connecting to a signal in the **parent's** script. That might be the issue. I'll investigate if it's a bug or it should work this way.