Ashley Rogers
Ashley Rogers
As described in #739, external tilesets are currently never unloaded by cesium-native. This results in memory accumulating as tiles are loaded, eventually causing the device to run out of memory....
cesium-native already allows specifying a custom ellipsoid with most of its operations. This change removes the few places where the WGS84 ellipsoid was hardcoded, allowing all of cesium-native to be...
Fixes #30. On Firefox (and maybe other browsers) the script currently gives an `Uncaught SyntaxError: await is only valid in async functions, async generators and modules` error when run. Wrapping...
This implements the changes from CesiumGS/cesium-native#926 in Unreal. Now, when the same image is used by multiple glTFs, the texture data is only uploaded to the GPU once. Subsequent glTFs...
As noted in #727, though `EXT_structural_metadata` can specify a schemaUri that contains the URI of a JSON file to load instead of the embedded schema, we don't currently support this...
As Sean noted in #953, there's a few places in the codebase we're currently missing an ellipsoid parameter. These compile fine unless `CESIUM_DISABLE_DEFAULT_ELLIPSOID` is enabled, but they will cause incorrect...
As described in #497, sometimes tilesets contain multiple tiles that point to the same image resources. At the moment, these images are loaded once for every tile that uses them,...
[A user reported on our forums](https://community.cesium.com/t/editor-crash-issue-with-cesium-for-unity-package-1-15-4/39424) that there were crash issues in Cesium for Unity when unloading and reloading the same scene. I fixed one such issue in #560, but...
This is the Cesium for Unreal counterpart to CesiumGS/cesium-native#1163. That PR will need to be merged before this one is.
The companion to CesiumGS/cesium-native#1154. This PR adds blueprint functions for loading and interacting with GeoJSON data. In particular, it provides the ability to load GeoJSON from a string or from...