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Cache images across glTFs to avoid duplication

Open azrogers opened this issue 5 months ago • 0 comments

This implements the changes from CesiumGS/cesium-native#926 in Unreal. Now, when the same image is used by multiple glTFs, the texture data is only uploaded to the GPU once. Subsequent glTFs using the same image will create a new reference to the existing texture resource, reducing memory consumption.

azrogers avatar Sep 11 '24 19:09 azrogers