Ashley Rogers

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Confirmed this is still an issue in the latest version of Cesium for Unreal. Could it have something to do with upsampling for raster overlays?

@kring @j9liu I think that's all the review comments taken care of, minus the `#include` question (are we committing to angle bracket includes in Unreal)?

@kring I believe I've caught all of them, let me know if you find any others.

@galdalali Thanks for the report! To clarify - you mention testing it on multiple machines. Does stuttering still occur when using multiple machines? I would expect this to rule out...

Is the Julian calendar a requirement of time-dynamic 3D Tiles? I would propose relying on `std::chrono` for the clock and date operations, but these are tied to the proleptic Georgian...

`std::chrono::time_point` would achieve the same thing, wouldn't it? And it provides easy conversions to a `std::chrono::year_month_day`.

I believe using `system_clock` would outsource leap second handling to the OS anyways. `utc_clock` claims to handle leap seconds itself, but I don't know how well (or, to be honest,...

Spending a bit more time looking into this, it looks like we could port over every embedded blueprint by simply: - Grabbing `render.css` and `render.js` [from the GitHub page](https://github.com/blueprintue/blueprintue-self-hosted-edition/tree/main/www/bue-render). -...

In fact, in the time between these messages I was able to grab every single embedded blueprint across our tutorials and rewrite the URLs to work with a local copy...

The `render.css` and `render.js` files I grabbed from the self-hosted version in the repo. The HTML files seem to be nearly the exact output of `render.php` from the self-hosted version:...