Ashley Rogers
Ashley Rogers
It seems like this issue was resolved, so I will close the issue.
After looking into this for a bit, I think the structure of a solution without Google-specific handling would look something like this: ```mermaid sequenceDiagram Tile Level N->>Tile Level 1: Report...
I think perhaps the way to propagate that error from the child tile up to the root tile is to add a fourth `TileLoadResultState` indicating that the `TilesetContentManager` needs to...
It appears Google returns a 304 Not Modified for the root tileset JSON if it's the same as the last time you requested it (no new token). Might be better...
Performing the refresh when we hit a certain condition shouldn't be too difficult, but I'm trying to think of how we would be able to decide to refresh it. Refreshing...
Raising an event on a tile error is on the docket anyways if we hope to accomplish CesiumGS/cesium-unreal#542, so I think it's definitely worth it.
Would it be possible to use a similar solution to what we've just done for Bing Maps here? Refresh the session every two hours and fifty five minutes instead of...
After asking the blend2d developers, it turns out that polygons with holes are supported - I just needed to get the winding order right!
Was going to push a fix to the `BoundingRegionBuilder` antimeridian handling but looks like you already solved it 😅 Your solution is more elegant than mine was going to be...
@zhcnyuyang Would you be able to share a log of the compilation failure so we can help?