Mathieu Le Ber
Mathieu Le Ber
Hi, I use this declaration: ```typescript declare module 'named-urls' { interface Routes { [path: string]: string | Routes }; interface ReverseParams { [path: string]: number | string }; function include(base:...
Hi! I could not find where you use a SerializableDictionnary in the links and the first one is not working. Can you reproduce the error on a more simple example...
Hi, Are you using `System.Action` in the class `Event`? `System.Action` cannot be serialized by Unity. I think this is the cause of the data loss. If I use a type...
Hi, I could not reproduce a big lag in the editor. I tried adding an entry to a SerializableDictionnary in 100 GameObjects and while there was a small lag when...
I'd like to add that the built-in git extension does not ignore files excluded in VSCode, they can be added to git like the other files
Hi, I am having the same problem. In my case, it seems that `RTCPeerConnection.OnIceCandidate` is fired before the `AsyncOp` returned by `SetRemoteDescription()` is done. ```csharp var op = m_peerConnection.SetLocalDescription(ref remoteDescription);...
@kannan-xiao4 https://www.w3.org/TR/webrtc/#dom-peerconnection-addicecandidate specifies that `addIceCandidate` will return an `InvalidStateError` error if `remoteDescription` is `null`. > If remoteDescription is null return a promise rejected with a newly created InvalidStateError. This is...
Hi, I think the problem comes from this line : https://github.com/azixMcAze/Unity-CustomMipMaps/blob/698e799ac20279e63df0deadd9f593cf1eea869f/Assets/Editor/TestTextureImporter.cs#L68 I worked on it a long ago and I had trouble having all the mipmaps assets refreshed and imported,...