Andrey
Andrey
It looks like a bug in new validation layers. If I use vkCmdDispath instead of vkCmdDispatchBase then the error disappears.
I don't read error message, my previous answer is for another error. Current validation message is ```Descriptor in binding #0 index 8 is being used in draw but has never...
I will check it. You can disable imgui by setting FG_ENABLE_IMGUI to OFF in cmake
Some years ago I've pathed glslang to use dynamic arrays in functions. I allow compiler to keep open array in function arguments. Then walk through glslang AST, inline functions with...
@Cazadorro example: [origin source](https://github.com/azhirnov/ModularGraphicsFramework/blob/master/EngineTests/Platforms.GAPI/Compute/Pipelines/DynamicBuffer.ppln#L26), [after inlining](https://github.com/azhirnov/ModularGraphicsFramework/blob/master/EngineTests/Platforms.GAPI/Compute/Pipelines/dynamicbuffer.cpp#L149). [translator](https://github.com/azhirnov/ModularGraphicsFramework/blob/master/Engine/PipelineCompiler/Shaders/ShaderCompiler_GLSLTranslator.cpp), but it requires modified glslang which I can not find