VulkanSyncGraph
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Vulkan debug layer to visualize synchronization dependencies
Vulkan Sync Graph
Suported Platforms
- Windows 10 (with MSVC 2019)
Building
Generate project with CMake and build.
Required C++17 standard support.
How to use
Explicit layer
Add DWORD value <binary_dir>\VK_LAYER_AZ_sync_analyzer.json
into HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ExplicitLayers
.
Add instance layer VK_LAYER_AZ_sync_analyzer
when creating instance.
Press F11
to capture some frames.
Implicit layer
Add DWORD value <binary_dir>\VK_LAYER_AZ_sync_analyzer.json
into HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers
.
Add environment variable ENABLE_VK_LAYER_AZ_sync_analyzer_1
with value 1.
Run vulkan application (game) and press F11
to capture some frames.
Roadmap
Visualization:
- [x] Visualize CPU-GPU synchronizations
- [x] Visualize synchronizations with VkSemaphore
- [ ] Visualize pipeline barriers
- [ ] Measure CPU time
- [ ] Measure GPU time
Examples
Sample
Rage 2
Wolfenshtain II