FrameGraph-Samples
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FrameGraph Samples
Ray tracing
Experiments with ray tracing extension.
- [x] Order independent transparency
- [x] Refraction
- [ ] Reflection
- [ ] PBR
used glTF Sponza from glTF-Sample-Models
Particles
Particles in gravitational and magnetic fields.
Planet rendering
- [x] Identity projection
- [x] Tangential projection
- [x] Displacement mapping
- [ ] Atmosphere rendering
- [ ] Procedural textures
- [ ] Dynamic LODs
Shadertoy
Some shaders from Shadertoy.
- [x] Manual camera
- [x] VR
- [x] Offline renderer
Vulkan samples
Here are some prototypes of new features written on a pure Vulkan API before they are added to FrameGraph.
- Async compute
- Performace tests: Clear image, Generate mipmaps
- Ray tracing extension (Nvidia only)
- Sparse image
- Shading rate image extension (RTX only)
- Mesh shader extension (RTX only)
- Image footpring extension (RTX only)
- Fragment shader barycentric extension (RTX only)