Shaik Azhar Madar
Shaik Azhar Madar
So far animator allows us to mutate various components in a seq or track. What if we wanted to add another seq/track to the same animator? I might be out...
I have been playing around with lens and settled on [this](https://github.com/azarmadr/bevy_tweening/blob/main/examples/multi_field_lens.rs). https://user-images.githubusercontent.com/48410397/166091492-36199651-04fb-46a9-b684-8e4cc3e7da7b.mp4
I observed that Animator is constrained to `Component`. Unlike AssetAnimator, where it needs to be constrained to `Asset`, the `Animator` type could be anything. We can just constrain the system...
- adding LogicType - adding LogicValue that is how we start right?
i was thinking of creating basic logic type with 0 1 x values and then implement strong weak drives on them along with unitialized don't care
i am doing some experiments first
``` pub enum Logic { U, X, W, Any, Sd(bool), Wd(bool), } ``` single length logic enum like this is fine?
yesterday i realized i forgot high impedence 👍. ```rust pub enum Logic { U, // Uninitialized X, // Forcing Unkown Sd(bool), // Forcing logic '1' or '0' Z, // High...
i prepared the above enum with prilimnary operations [https://github.com/azarmadr/logic-vec/blob/master/src/logic.rs](url)