Ayuma Kaminosono
Ayuma Kaminosono
Thank you for reporting. I don't know what caused it, so I'll try debugging. (Because I have Oculus GO) If possible, can you paste a blueprint-implemented node as a screenshot...
Since you have never seen an actual implementation, it may be wrong. . . When you call the unload level, the previous UDP sender and recipient may still remain. An...
I agree to distribute the source code and library files in zip format. The method for adding a library to an Unreal Engine C ++ project is to define the...
I tried 0.4.90 packages and confirmed that it works in 64bit version. It seems that the library to link can be separated by describing Build.cs as follows. https://github.com/ayumax/IL2CTest_OnUE4/blob/8fc000b6cc163e0959aee89bc2590aeeb603edc0/Source/IL2CTest/IL2CTest.Build.cs#L24-L49 Therefore, I...
I checked various things, but I didn't know how to set Unreal Engine's link-time code generation option. I think that the setting items on the following page are build setting...
Downloaded and added to project. I was able to confirm that it started with the 64bit setting.
Thank you for teaching me. I'll give it a try. Do I need to call il2c_initialize () and il2c_shutdown () for each thread?
OK. We will write the above code at the start and end of the process. Thank you for the explanation about the thread.
Consider improving the implementation so that values can be taken like "Datas [0] [1] .Value"
I don't think WindowCaptureMat was a white material, did you change it? Also, apart from the white material thing. If it turns black with a window set to exist, it...