aymen157

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Thats the model, all of its textures are 5gb, thats because its an RPG human character with all sets/skins as textures that assign to the mesh parts when the equipped...

something strange in nifskope is that it links to this texture : G5A01S51.dds ![G5A01S51](https://user-images.githubusercontent.com/53356009/83016859-8e95d780-a01a-11ea-97d4-973093396cc7.png) but the uv that nifskope shows doesn't match it, unlike all other parts of the model,...

> Also which game is this from? All AeriaGames are built like that (aura kingdom, edent eternal, grand fantasia, twin saga etc ..) this is Grand Fantasia : https://grandfantasia.aeriagames.com/

Would love to see (ranked from best): - More WASM support (smaller sizes, more docs, independence from Blazor, faster build times...) - More C++/C interop cross platformism - Extension properties/fields

does this still not work still after almost 10 years or am i missing some new api? the following code still fails: ``` if (ImGui.BeginPopupContextItem("generate")) { if (ImGui.MenuItem("events")) ImGui.OpenPopup("confirm"); ImGui.EndPopup();...

Yes. Mac os has many in fact ![image](https://github.com/libsdl-org/SDL/assets/53356009/fd967bb6-de94-443f-ad95-1c0c7e9e09bf) ![image](https://github.com/libsdl-org/SDL/assets/53356009/76f23490-f3f1-48c4-9c84-8c03ef410636) and more. i don't know about linux, but pretty sure it does. either way these two dominate over 90% of desktop...