Civ2-clone
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An open-source re-implementation of Civilization 2
Support for drawing with different zoom levels needs to be ported over from Eto where I think it was working well.
1) The `Raylib.LoadImageFromMemory` function for _imageCache https://github.com/axx0/Civ2-clone/blob/1cb5c53eb77adcd8a3c72f7d1602ba7a9bd9911b/RaylibUI/Bitmaps/Images.ImportBitmaps.cs#L101 works well only for gifs but not for bmps so we probably have to use our custom implementation here (I'm referring to `LoadPropertiesFromPic`...
I renamed and organized the FOSS art into their relative paths. All on March 14th. The other stuff was earlier rough draft work that I'd like to clean up, but...
So we can either: 1) save the game as in the original binary .sav format (this shouldn't be a problem as the whole .sav structure is more or less figured...
Map seems to be redrawn every time a unit moves, even if it moves within the view
We are replacing all the original Civ2 Multiplayer Gold assets with AI generated upscaled artwork. For the eventual release of a completely free and Open Source version of Civ 2,...
Noticed this just before, have not investigated why I think there might be a mistake in the maths
This line chooses the next civ[ _activeCiv = AllCivilizations[_activeCiv.Id + 1];](https://github.com/axx0/Civ2-clone/blob/71641faa4865d27cf237fefe622ddbb9b448c723/Engine/src/Game.Actions.cs#L77) If a civ is dead it crashes the game.
Hello. First of all, I post here since it seems that Github is the only active place of the Civ2 clone project. I'm sorry if the Issues section is not...
The default menu layout is for MPG the TOT interface needs to adjust this to reflect the different layout of the TOT menu.txt