Civ2-clone
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Move animation moves slightly too far
Noticed this just before, have not investigated why I think there might be a mistake in the maths
Have you fixed this? I do remember this being an issue, but I can't reproduce it now.
I've reworked a lot of things in this area, I'll retest it in the next few days and close if I can't reproduce. I think it might have been an integer rounding problem which may have gone away when I switched all calculations to floating point vectors
I can't reproduce this anymore so I'll close it
I noticed this again when testing TOT.
Problem appears when loading games with zoom not being 0 (normal zoom). We're drawing everything with normal zoom, but the animation logic doesn't take that into account. I'll fix it for now.