Civ2-clone
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An open-source re-implementation of Civilization 2
- [x] Palace - [x] Barracks - [x] Granary - [ ] Temple - [x] MarketPlace - [x] Library - [ ] Courthouse - [ ] City Walls - [...
Apologies for noob way of posting the solution: Game.ActionsCities.cs ``` ` // Change shield production city.ShieldsProgress += city.Production; var maxUnitIndex = Game.Rules.UnitTypes.Length; int cost; // Units if (city.ItemInProduction < maxUnitIndex)...
(for .txt files like Game/game, Labels/labels, etc.) See here: https://github.com/axx0/Civ2-clone/blob/589361d6ff9be5f761bbc4869e0e1b77c1dbbee3/Engine/src/Utils.cs#L27-L62 Windows (WinForms) doesn't have this problem.
Stlye-wise it looks like a different game, but except for some new features the base game is the same as classic Civ 2.
- [ ] Wonders of world - [ ] Top 5 cities - [ ] Civilization score - [ ] Demographics - [ ] Spaceships
- [ ] Chat with kings - [ ] Consult high council - [ ] City status - [ ] Defense minister - [ ] Foreign minister - [ ]...
- [ ] Throne Room - [ ] Diplomacy Screen - [ ] Animated Heralds - [ ] Civilopedia for Advances - [ ] High Council - [ ] Wonder...
- [ ] Warn when city growth halted (Aqueduct/Sewer System) - [ ] Show city improvements built - [ ] Show non-combat units built - [ ] Show invalid build...
- [ ] Sound Effects - [ ] Music - [x] Always wait at end of turn - [ ] Autosave each turn - [ ] Show enemy moves -...