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Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)

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Update: Reopen for DrawNodeEx v1.0 FIRST: Because of possible side effects with `class DrawNode` the extension `DrawNodeEx` aka `DrawNode v2` is still in the experimental phase and may encounter bugs...

- [ ] Add support for arm64 simulator for ios/tvos, today only x86_64 works - [ ] Remove 32bit support

pinned

Refer to #1142 Summary: I'm trying to implement multi-tileset layers and for some reason I had this weird bug that I spent 3 days on but to no avail. My...

pinned

This PR has two changes: * It adds `CONSOLE` option to the `ax_setup_app_config()` function to allow creating console apps that use Axmol. * And a small change to `1k/build.ps1` to...

- axmol version: latest verison of 'dev' branch - devices test on: MacBookPro M3 Max - developing environments - Xcode version: 15.3 - cmake version: 3.29.2 Steps to Reproduce: 1....

## Describe your changes This change removes the Node::removeFromParentAndCleanup function, and instead gives Node::removeFromParent and optional bool for if the node should be cleaned up or not. This defaults to...

- axmol version: - devices test on: iPhone/Windows - developing environments - NDK version: r23c - Xcode version: 14.2+ - Visual Studio: - VS version: 2022 (17.9+) - MSVC version:...

bug

- axmol version: 2.1.2 - devices test on: M1 Macbook Pro - developing environments - Xcode version: 15.2 - cmake version: 3.29.0 Steps to Reproduce: 1. After getting the Axmol...

Is there any plan to support MSAA in metal (iOS/macOS)? MSAA support on Android/Windows is perfect but apple. thank you.

need funding

When we re-run our App without changing (no code change), everything will build again. That a long wasted. Maybe there is an option in Axmol to avoid this situation? No...

help wanted